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20.1. The player calling a time-out must form a "T" with their hands, or with one hand and the disc, and should call "time-out" to opposition players.
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20.2. After the start of a point and before both teams have signalled readiness, a player from either team may call a time-out. The time-out extends the time between the start of the point and subsequent pull by seventy-five (75) seconds.


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20.3. After the pull only a thrower with possession of the disc may call a time-out. The time-out starts when the “T” is formed, and lasts seventy-five (75) seconds. After such a time-out:




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20.3.1. Substitutions are not allowed, except for injury.
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20.3.2. Play is restarted at the pivot location.
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20.3.3. The thrower must remain the same.
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20.3.4. All other offensive players must establish a stationary position, at any location.
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20.3.5. Once the offensive players have selected positions, defensive players must then establish a stationary position, at any location
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20.3.6. The stall count restarts at maximum nine (9). However if the marker has been switched, the stall count restarts at “Stalling one (1)”.
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20.4. If the thrower attempts to call a time-out while play is live and when their team has no remaining time-outs, play is stopped. The marker must add two (2) seconds to the stall count they would have restarted play on before restarting play with a check. If this results in a stall count of ten (10) or above, this is a "stall-out" turnover.
