Rules of Ultimate governed by the World Flying Disc Federation

19. Safety Stoppages

  1. 19.1. Injury Stoppage
  2. 19.1.1. An injury stoppage, “Injury”, may be called by the injured player, or by any player on the injured player’s team.
  3. 19.1.2. If the injury was not caused by an opponent, the player must choose either to be substituted, or to charge their own team with a time-out.
  4. 19.1.3. If the injury was caused by an opponent the player may choose to stay or to be substituted.
  5. 19.1.4. If the injured player had established possession of the disc, and the player has dropped the disc due to the injury, that player retains possession of the disc.
  6. 19.1.5. The injury stoppage is considered to have been called at the time of the injury, unless the injured player chooses to continue play before the stoppage is called.
  7. 19.1.6. If the disc was in the air when the injury stoppage was called, play continues until either a player establishes possesion, or the disc hits the ground. If the injury is not the result of a foul by an opponent, the completion or turnover stands, and play restarts there after the stoppage.
  8. 19.2. Technical Stoppage
  9. 19.2.1. Any player who recognises a condition that endangers players, including if a player has an open or bleeding wound, should call a technical stoppage by calling “technical” or “stop”. Play must stop immediately.
  10. 19.2.1.1. A team-mate, coach, or designated official, should actively alert players to any condition that endangers players.
  11. 19.2.1.2. A player who has an issue regarding an open or bleeding wound has seventy (70) seconds to effectively address the issue. If they need additional time to address the issue, they must choose either to be substituted, or to charge their own team with a time-out.
  12. 19.2.2. The thrower may call a technical stoppage during play to replace a severely damaged disc.
  13. 19.2.3. After a technical stoppage called while the disc is in the air, or if play has continued unknowingly:
  14. 19.2.3.1. If the call or issue did not affect play, the completion or turnover stands, and play restarts there;
  15. 19.2.3.2. If the call or issue did affect the play, the disc goes back to the thrower.
  16. 19.3. If a player is substituted after an injury, or due to illegal or faulty equipment, the opposing team may also choose to substitute one player.
  17. 19.3.1. Substitute players take on the full state (location, possession, stall count etc) of the player they are substituting and may make a call on their behalf.

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