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8.1. Play is 'dead', and no turnover is possible:
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8.1.1. After the start of a point, until the pull is released;
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8.1.2. When the disc must be carried to the pivot location after the pull or after a turnover, until a pivot point is established;

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8.1.3. After a call which stops the play or any other stoppage, until the disc is checked in; or

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8.1.4. After a disc hits the ground, until possession is established by the appropriate team.

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8.1.5. Players are allowed to move during dead play (unless specified otherwise).

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8.2. Play that is not dead is "live".
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8.3. The thrower may not transfer possession of the disc during dead play to another player.
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8.4. Any player may attempt to stop a disc from rolling or sliding after it has hit the ground.
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8.4.1. If, in attempting to stop such a disc, a player significantly alters the disc’s position, the opposition may request that the pivot point be established at the location where the disc was contacted.

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8.5. After a turnover, and after the pull, an offensive player must move at walking pace or faster to directly retrieve the disc and establish a pivot point.

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8.5.1. In addition to 8.5, after a turnover the offence must put the disc into play within the following time limits, if the disc did not become out-of-bounds, and the disc's location is:


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8.5.1.1. in the central zone – within ten (10) seconds of the disc coming to rest.
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8.5.1.2. in an end zone – within twenty (20) seconds of the disc coming to rest.
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8.5.2. If the offence breaches 8.5, or 8.5.1, the defence may give a verbal warning (“Delay of Game” or using a pre-stall) or may call a “Violation”.
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8.5.2.1. If, after a warning, the offence continues to breach 8.5, or 8.5.1, then 9.3.1 does not apply and the marker may commence the stall count.
