Rules of Ultimate governed by the World Flying Disc Federation

8. State of Play

  1. 8.1. Play is 'dead', and no turnover is possible:
  2. 8.1.1. After the start of a point, until the pull is released;
  3. 8.1.2. When the disc must be carried to the pivot location after the pull or after a turnover, until a pivot point is established;
  4. 8.1.3. After a call which stops the play or any other stoppage, until the disc is checked in; or
  5. 8.1.4. After a disc hits the ground, until possession is established by the appropriate team.
  6. 8.1.5. Players are allowed to move during dead play (unless specified otherwise).
  7. 8.2. Play that is not dead is "live".
  8. 8.3. The thrower may not transfer possession of the disc during dead play to another player.
  9. 8.4. Any player may attempt to stop a disc from rolling or sliding after it has hit the ground.
  10. 8.4.1. If, in attempting to stop such a disc, a player significantly alters the disc’s position, the opposition may request that the pivot point be established at the location where the disc was contacted.
  11. 8.5. After a turnover, and after the pull, an offensive player must move at walking pace or faster to directly retrieve the disc and establish a pivot point.
  12. 8.5.1. In addition to 8.5, after a turnover the offence must put the disc into play within the following time limits, if the disc did not become out-of-bounds, and the disc's location is:
  13. 8.5.1.1. in the central zone – within ten (10) seconds of the disc coming to rest.
  14. 8.5.1.2. in an end zone – within twenty (20) seconds of the disc coming to rest.
  15. 8.5.2. If the offence breaches 8.5, or 8.5.1, the defence may give a verbal warning (“Delay of Game” or using a pre-stall) or may call a “Violation”.
  16. 8.5.2.1. If, after a warning, the offence continues to breach 8.5, or 8.5.1, then 9.3.1 does not apply and the marker may commence the stall count.

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