Rules of Ultimate governed by the World Flying Disc Federation

19. Stoppages

  1. 19.1. Injury Stoppage
  2. 19.1.1. An injury stoppage, “Injury”, may be called by the injured player, or by any player on the injured player’s team.
  3. 19.1.2. If any player has an open or bleeding wound, an injury stoppage must be called and that player must take an immediate injury substitution and must not rejoin the game until the wound is treated and sealed.
  4. 19.1.3. If the injury was not caused by an opponent, the player must choose either to be substituted, or to charge their own team with a Time-Out.

  5. 19.1.4. If the injury was caused by an opponent the player may choose to stay or to be substituted.
  6. 19.1.5. If the injured player had caught the disc, and the player has dropped the disc due to the injury, that player retains possession of the disc.
  7. 19.1.6. The injury stoppage is considered to have been called at the time of the injury, unless the injured player chooses to continue play before the stoppage is called.
  8. 19.1.7. If the disc was in the air when the injury stoppage was called, play continues until either the pass is caught, or the disc hits the ground. If the injury is not the result of a foul, the completion or turnover stands, and play restarts there after the stoppage.
  9. 19.2. Technical Stoppage
  10. 19.2.1. Any player who recognises a condition that endangers players may call “technical” to stop play. Play must stop immediately.
  11. 19.2.2. The thrower may call a technical stoppage during play to replace a severely damaged disc.
  12. 19.2.3. After a technical stoppage call:
  13. 19.2.3.1. If the call or issue did not affect play, the completion or turnover stands, and play restarts there;
  14. 19.2.3.2. If the call or issue did affect the play, the disc goes back to the thrower.
  15. 19.3. If a player is substituted after an injury, or technical stoppage due to illegal equipment, the opposing team may also choose to substitute one player.
  16. 19.3.1. Substitute players take on the full state (location, possession, stall count etc) of the player they are substituting.