- 9.1. The marker administers a stall count on the thrower by announcing “Stalling” and then counting from one (1) to ten (10). The interval between the start of each number in the stall count must be at least one (1) second.
- 9.2. The stall count must be clearly audible to the thrower.
9.3. The marker may only start and continue a stall count when:
- 9.3.1. The disc is live (unless specified otherwise);
- 9.3.2. They are within three (3) metres of the thrower, or the correct pivot point if the thrower has moved from that spot; and
- 9.3.3. All defenders are legally positioned (Section 18.1).
- 9.4. If the marker moves more than three (3) metres from the thrower, or a different player becomes the marker, the stall count must be restarted at "Stalling one (1)".
- 9.5. After play stops the stall count is resumed as follows:
- 9.5.1. After an uncontested breach by the defence the stall count restarts at "Stalling one (1)".
9.5.2. After an uncontested breach by the offence the stall count restarts at maximum nine
- 9.5.3. After a contested stall-out the stall count restarts at "Stalling eight (8)".
- 9.5.4. After all other calls, including "pick", the stall count restarts at maximum six (6).
- 9.6. To restart a stall count “at maximum n”, where “n” is determined by 9.5.2, or 9.5.4, means the following:
- 9.6.1. If "x" is the last number fully uttered prior to the call, then the stall count resumes at “Stalling (x plus one)” or “Stalling n”, whichever of those two numbers is lower.